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Transport Puzzle - Game Web |
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Transport puzzles are logistical puzzles, which often represent real-life transport problems.
Description
In transport puzzles you move yourself and/or tokens through a given landscape.
As in rearrangement puzzles, no piece is ever lost or added to the board. In contrast to rearrangement puzzles, however, transport puzzles have all tokens follow certain routes given on the board; they cannot be lifted off the board and placed on faraway positions that have no visible connection to the from-position. Hence transport puzzles often mean that the player has to move (physical) objects in a very restricted space. The player may or may not be part of the game (himself or represented by a token on a board).
Types of transport puzzles- Tour puzzles are first-person transport puzzles: the player does the tour him/herself or is represented by a token/man on the board.
- Labyrinths: player/token runs one convoluted path way, no dead ends.
- Mazes: player/token runs fixed set of pathways, many dead ends.
- Sokoban-type puzzles: man pushes objects into place.
- Other first-person transport puzzles. Some of them are elimination puzzles: these are similar to Sokoban-type puzzles, but you have to eliminate pieces on the way rather than pushing them around.
- Other transport games: The player is not represented in the game.
- Cube puzzles: move little cubes around the board.
- Sliding puzzles: slide pieces (on a board) into place.
- Samuel Loyd's fifteen puzzle is the best known example of these.
- Train shunting puzzles: move trains and carriages along tracks.
- River crossing puzzles: move a set of pieces across a river using a bridge or boat. Certain conditions apply.
Examples of transport puzzles
Only those games are listed here which do not fall into any of the above categories. For more examples of transport puzzles click the sub-types listed above.- Sokoban: move boxes into place (computer game).
Literature
The famous British puzzler Henry Dudeney added several puzzles to this category.
Henry Dudeney
Henry Ernest Dudeney (10 April 1857 – 24 April 1930) was an English author and mathematician who specialised in logic puzzles and mathematical games. He is known as one of the country's foremost creators of puzzles.
Early life
Dudeney was born in the town of Mayfield, East Sussex, England. His grandfather, John Dudeney, was well known as a self-taught mathematician and shepherd; his initiative was much admired by his grandson. Dudeney learned to play chess at an early age, and continued to play frequently throughout his life. This led to a marked interest in mathematics and the composition of puzzles. Chess problems in particular, fascinated him during his early years.
Career
Although Dudeney spent his career in the Civil Service, he continued to devise various problems and puzzles. Dudeney's first puzzle contributions were submissions to newspapers and magazines, often under the pseudonym of "Sphinx." Much of this earlier work was a collaboration with American puzzlist Sam Loyd; in 1890, they published a series of articles in the English penny weekly Tit-Bits.
Dudeney later contributed puzzles under his real name to publications such as The Weekly Dispatch, The Queen, Blighty, and Cassell's Magazine. For twenty years, he had a successful column, "Perplexities", in the magazine The Strand, edited by the former editor of Tit-Bits, George Newnes. Dudeney continued to exchange puzzles with fellow recreational mathematician Sam Loyd for a while, but broke off the correspondence and accused Loyd of stealing his puzzles and publishing them under his own name.
Some of Dudeney's most famous innovations were his 1903 success at solving the Haberdasher's Puzzle (Cut an equilateral triangle into four pieces that can be rearranged to make a square) and publishing the first known crossnumber puzzle, in 1926. In addition, he has been credited with inventing verbal arithmetic and discovering new applications of digital roots.
Personal life
In 1884 Dudeney married Alice Whiffin (1864-1945). She later became a very well-known writer who published many novels as well as a number of short stories in Harper's Magazine under the name "Mrs. Henry Dudeney". In her day, she was compared to Thomas Hardy for her portrayals of regional life. The income generated by her books was important to the Dudeney household, and her fame gained them entry to both literary and court circles.
After losing their first child in infancy, the Dudeneys had one daughter, Margery. She married (John) Christopher Fulleylove, one of an esteemed family of English artists. The Fulleyloves emigrated to North America, first living in Canada and eventually settling in Oakland, Michigan. They had three sons: John Gabriel (died in infancy), James S., and Julian John ("Barney"); and two daughters: Catherine and Elizabeth Ann.
Alice's personal diaries were edited by Diana Crook and published in 1998 under the title A Lewes Diary: 1916-1944. They give a lively picture of her attempts to balance her literary career with her marriage to her brilliant but volatile husband.
In April of 1930, Dudeney died of throat cancer in Lewes, where he and his wife had moved in 1914 after a period of separation to rekindle their marriage. Alice Dudeney survived him by fourteen years and died November 24, 1944 after a stroke. They are both buried in the Lewes town cemetery.
In addition to puzzles, Dudeney had hobbies including billiards, bowling, and especially croquet. He was a skilled pianist and organist, interested in ancient church music and plainsong. Dudeney was a devout Anglican who regularly attended services, studied theology, and on occasion wrote tracts defending church positions.
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