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Types of MMOGs - Game Web

EVE is a persistent world multiplayer online game (MMOG) set in space that offers a free 14 day trial. Players are spaceship pilots seeking fortune and adventure in an exciting - and sometimes hostile - galaxy.There are several types of massively multiplayer online games.

MMORPG

Massively multiplayer online role-playing games, known as MMORPGs, are the most famous type of MMOG. See list of MMORPGs for a list of notable MMORPGs. Some MMORPGs are designed as a multiplayer browser game in order to reduce infrastructure costs and utilise a thin client that most users will already have installed. The acronym BBMMORPGs has sometimes been used to describe these as browser-based.

MMOFPS

Several MMO first-person shooters have been made. These games provide large-scale, sometimes team-based combat. The addition of persistence in the game world means that these games add elements typically found in RPGs, such as experience points. The first MMOFPS, 10SIX (now known as Project Visitor) released in 2000. World War II Online, released in 2001, is often quoted with the same honour, because it more closely fits the traditional FPS mold, and was more widely published. Another popular MMOFPS game is Sony Online Entertainment's PlanetSide. For building one's own MMOFPS, there are also now free MMOG game engines.

MMORTS

Massively multiplayer online real-time strategy games, also known as MMORTS, are games that combine real-time strategy (RTS) with a persistent world.

MMODG

Massively Multiplayer Online Rhythm Games (MMORGs), sometimes called Massively Multiplayer Online Dance Games (MMODGs) are MMOGs that are also Music video games. This idea was influenced by Dance Dance Revolution.

MMOMG

MMOMGs, or massively multiplayer online manager games, are considered easy to play and don't take much time. The player logs in few times per week, sets orders for the in-game team and find how to defeat human opponents and their strategies. The most popular MMOMG is Hattrick.

MMOR

Massively multiplayer online racing. Massive online versions of racing games. Currently there are only a small number racing based MMORs, including Kart Rider, and Upshift StrikeRacer. The Trackmania series comes close to being an MMOR. Although Darkwind: War on Wheels is more combat based than racing, it is also considered an MMOR. "Test Drive Unlimited" is also considered an MMOR.

MMOTG

Massively multiplayer online tycoon game. Online versions of tycoons games. Mainly, MMOTG's are browser based though there are two client based games, Starpeace and Industry Player.

MMOSG

MMOSG may stand for "Massively Multiplayer Online Sports Game" or "Massively Multiplayer Online Strategy Game" or "Massively Multiplayer Online Social Game".

Massively Multiplayer Online Social Games focus on socialization instead of objective-based gameplay. There is a great deal of overlap in terminology with "Online Communities" and "Virtual Worlds".

One example that has garnered widespread media attention is Linden Labs' Second Life, emphasizing socializing, world-building and an in-world virtual economy that depends on the sale and purchase of user-created content. It is technically an MMOSG by definition, though its stated goal was to realize the concept of the Metaverse from Neal Stephenson's novel Snow Crash. Instead of being based around combat, one could say that it was based around the creation of virtual objects, including models and scripts. In practice, it has more in common with Club Caribe than Everquest. It was the first game of its kind to achieve widespread success (including attention from mainstream media); however, it was not the first (as Club Caribe was released in 1988). Competitors in this relatively new subgenre (non-combat-based MMORPG) would come to include There and Dotsoul.The PlayStation HOME coming soon is also another MMOSG of sorts.

Before the RTS games appeared, strategic games, like Empire, were turn-based and offered PBeM modes to compete with others. Nowadays turns can be processed on central (web)servers, allowing massive amounts of players.

Real-world simulations

Some MMOGs have been designed to accurately simulate certain aspects of the real world. They tend to be very specific to industries or activities of very large risk and huge potential loss, such as rocket science, airplanes, battle tanks, submarines etc. Gradually as simulation technology is getting more mainstream, so too various simulators arrive into more mundane industries.

The MMOG genre of air traffic simulation is one example, with networks such as VATSIM and IVAO striving to provide rigorously authentic flight-simulation environments to players in both pilot and air traffic controller roles. In this category of MMOGs, the objective is to create duplicates of the real world for people who cannot or do not wish to undertake those experiences in real life. For example, flight simulation via an MMOG requires far less expenditure of time and money, is completely risk-free, and is far less restrictive (fewer regulations to adhere to, no medical exams to pass, and so on).

Another specialist area is mobile telecoms operator (carrier) business where billion-dollar investments in networks are needed but marketshares are won and lost on issues from segmentation to handset subsidies. A specialist simulation was developed by Nokia called Equilibrium/Arbitrage to have over a two day period five teams of top management of one operator/carrier play a "wargame" against each other, under extremely realistic conditions, with one operator an incumbent fixed and mobile network operator, another a new entrant mobile operator, a third a fixed-line/internet operator etc. Each team is measured by outperforming their rivals by market expectations of that type of player. Thus each player has drastically different goals, but within the simulation, any one team can win. Also to ensure maximum intensity, only one team can win. Telecoms senior executives who have taken the Equilibrium/Arbitrage simulation say it is the most intense, and most useful training they have ever experienced. It is typical of business use of simulators, in very senior management training/retraining.

Others

A large amount of games categorize under MMOBBG (very similar to MMOBBRPGs), having the entire game primarily made up of text and descriptions, although images are often used to enhance the game.

Most other MMOGs are apparently simulation games, such as Motor City Online, The Sims Online (though this is often called an MMORPG), and Jumpgate.

In April 2004, the United States Army announced that it is developing a massively multiplayer training simulation called AWE (asymmetric warfare environment) that was expected to begin operation among soldiers by June. The purpose of AWE is to train soldiers for urban warfare and there are no plans for a public commercial release. Forterra Systems Inc. is developing it for the Army based on the There engine.

Alternate reality games (ARGs) can be massively multiplayer, allowing thousands of players worldwide to co-operate in puzzle trails and mystery solving. ARGs take place in a unique mixture of online and real-world play that usually does not involve a persistent world, and are not necessarily multiplayer, making them different from MMOGs.

Considered by some to be an MMORPG, Castle Infinity was the first MMOG developed for children. Its gameplay, however, is somewhere between puzzle and adventure, making it more like a massively multiplayer platformer than an MMORPG.

"Quick fix" MMOGs, such as Racing Frogs are MMOGs that can be played with only a small amount of time every day.

MMOPGs, or Massively Multiplayer Puzzle Games, are games based entirely on puzzle elements. It is usually set in a world where the players can access the puzzles around the world. Most games that are MMOPGs are hybrids with other genres.

There are also Massively Multiplayer Collectible Card Games: Magic: The Gathering Online, Astral Masters and Astral Tournament. Other MMOCCGs might exist (Neopets has some CCG elements) but are not as well known.

Some recent attempts to build peer-to-peer (P2P) MMOGs have been made. Outback Online may be the first commercial one, however, so far most of the efforts have been academic studies. A P2P MMOG may potentially be more scalable and cheaper to build, but notable issues with P2P MMOGs include security and consistency control, which can be difficult to address given that clients are easily hacked.

Much like Adult movies and Adult video games, Massively multiplayer online virtual sex games or MMOVSG's represents MMOG's exclusively targeting adults for sexual content.

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