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Mahjong

Mahjong Taikai, a Japanese Mahjong computer game on PSP, produced by Koei in 2005.Mahjong is a game for four players that originated in China.

It involves skill, strategy and calculation and luck. Depending on the variation which is played, luck can be anything from a minor to a dominant factor in success. In Asia, mahjong is as popular as gambling or computer game.

The object of the game is to build complete suits - or melds (usually of threes) - from either 13 or 16 tiles. The first person to achieve this goal wins the game. The winning tile completes the player's set of either 14 or 17 tiles.

History


Mahjong in China

One of the myths of the origin of Mahjong suggests that Confucius, the great Chinese philosopher, had developed the game about 500 BCE. This assertion is likely to be apocryphal. According to this myth, the appearance of the game in various Chinese provinces coincides with Confucius' travels at the time he was teaching his new doctrines. The three dragon (Cardinal) tiles also agree with the three Cardinal virtues bequeathed by Confucius. Zhong (lit. middle) the Red, Fa (lit. prosperity) the Green, Bai (lit. white) the White represent Benevolence, Sincerity, and Filial piety respectively, again under this myth. In fact, the "middle" is likely a reference to China's name in Chinese.

Also, this myth claims that Confucius was fond of birds, which would explain the name "Mahjong" (sparrow). However, there is no evidence of Mahjong's existence prior to the Taiping era which eliminates Confucius as a likely inventor.

Another theory implies the game was developed from existing Chinese card and domino games sometime around 1850. Many historians believe it was based on a Chinese card game called Madiao (also known as Ma Tiae, lit. Hanging Horse; or Yezi (lit. Leaf) in the early Ming dynasty. This game was played with 40 paper cards similar in appearance to the cards used in the game Ya Pei. These forty cards, numbered 1 to 9 in four different suits along with four extra flower cards, are quite alike to the numbering of Mahjong tiles today. There is still a healthy debate about to whom the creation of the game should be attributed. One theory is that Chinese army officers serving during the Tai Ping Rebellion created the game to pass the time. Another theory is that a noble living in the Shanghai area created the game between 1870 and 1875. Others believe that around 1850 in the city of Ningpo two brothers had created Mahjong from the earlier game of Madiao.

This traditional Chinese game was banned in its homeland in 1949, when the People's Republic of China was founded. The new Communist government forbade any gambling activities, which were regarded as symbols of capitalist corruption. After the Cultural Revolution, the game was revived, and once again Mahjong has become one of the favorite pastimes of the Chinese. In Hong Kong, Macao and elsewhere however, mahjong has always been popular, particularly amongst the Cantonese.

Mahjong in the Western World

By 1895, Stewart Culin, an American anthropologist, wrote a paper in which Mahjong was mentioned. This is the first known written account of Mahjong in any language other than Chinese. By 1910, there were written accounts in many languages including French and Japanese. An important English read was Joseph Park Babcock's Rules of Mah-Jongg, which, simplified in 1920, was simply known as the "red book". Although this was the earliest version of Mahjong that had been introduced to America, many of Babcock's simplifications were abandoned when the 1920s fad died out.

The game was a sensation in America when it was imported from China in the 1920s, as the same Mahjong game took on a number of trademarked names, such as Pung Chow or the Game of Thousand Intelligences. Part of Mahjong nights in America were to decorate rooms in Chinese style and dress like Chinese. Several hit songs were also recorded during the mahjong fad, most notably "Since Ma is Playing Mah Jong" by Eddie Cantor.

American mahjong, which was mainly played by women during the time, grew from this craze. By the 1930s, many revisions of the rules developed that were substantially different from Babcock's classical version (including some that were considered fundamentals in other variants, such as the notion of a standard hand). Standardization came with the formation of the National Mah Jongg League in 1937, along with the first American mahjong rulebook, Maajh: The American Version of the Ancient Chinese Game.

While mahjong was accepted by U.S. players of all racial backgrounds during the Babcock era, many consider the modern American version a Jewish game, as many American mahjong players are of Jewish descent. (Also, the NMJL was founded by Jewish players and considered a Jewish organization.) In addition, players usually use the American game as a family-friendly social activity, not as gambling.

British author Alan D. Millington revived the Chinese Classical game of the 1920s with his book, The Complete Book of Mah-jongg (1977). This handbook includes a formal rules set for the game. Many players in Western countries consider Millington's work authoritative.

Current Development

Today, the popularity and demographic of players of Mahjong differs greatly from country to country. There are also many governing bodies, which often host exhibition games and tournaments.

In Japan, there is a traditional emphasis on gambling and the typical player is male. Many devotees there believe the game is losing popularity and have taken efforts to revive it. In addition, Japanese video arcades have introduced Mahjong arcade machines that can be connected to others over the internet, as well as video games that allow a victorious player to view pictures of women in varying stages of undress.

Mahjong culture is still deeply ingrained in the Chinese community: Sam Hui wrote Canto-pop songs, using mahjong as their themes. Hong Kong movies have always included scenes of mahjong games. Gambling movies have been filmed time and again in Hong Kong, and a recent sub-genre is the mahjong movie.


Variants

There are many variations of mahjong. In many places, players often observe one version - and are either unaware of other variations or claim that different versions are incorrect. Although many variations today differ only by scoring, there are several main varieties:

  • Chinese Classical Mahjong is the oldest variety of Mahjong, and was the version introduced to America in the 1920s under various names. It has a small, loyal following in the West, although few play it in Asia.
  • Hong Kong Mahjong or Cantonese Mahjong is possibly the most common form of Mahjong, differing in minor scoring details with the Chinese Classical variety.
  • Taiwanese Mahjong is the variety prevalent in Taiwan and involves hands of 16 tiles, as opposed to the 13-tile hands in other versions. It also features bonuses for dealers and recurring dealerships, and allows for multiple players to win from a single discard.
  • Japanese Mahjong is a standardized form of Mahjong in Japan, found prevalently in video games. In addition to scoring changes, the rules of riichi and dora are unique highlights of Japanese Mahjong.
  • Western Classical Mahjong is a descendant of the version of Mahjong introduced by Babcock to America in the 1920s. Today, this term largely refers to the Wright-Patterson rules, used in the U.S. military, and other similar American-made variants that are closer to the Babcock rules.
  • American Mahjong is a form of Mahjong standardized by the National Mah Jongg League and the American Mah-Jongg Association -- and makes the greatest divergence from traditional Mahjong. It uses Joker tiles, the Charleston, plus melds of five or more tiles, and eschews the Chow and the notion of a standard hand. Purists claim that this makes American Mahjong a separate game. In addition, the NMJL and AMJA variations, which differ by minor scoring differences, are commonly referred to as Mahjongg or Mah-jongg (with two Gs, often hyphenated).

Other variants include Fujian Mahjong (with Dadi Joker), Vietnamese Mahjong (with 16 different kinds of joker), and Filipino Mahjong (with the Window Joker). In addition, Pussers Bones is a fast-moving variant developed by sailors in the Royal Australian Navy; it uses a creative alternative vocabulary, such as Eddie, Sammy, Wally, and Normie instead of East, South, West, and North.


Mahjong Competition Rules

In 1998 the China State Sports Commission, in the interest of changing mahjong from an illegal gambling game to an approved 'healthy sport', published a new set of rules, now generally referred to as Chinese Official rules or International Tournament rules. The principles of the new, ‘healthy’ mahjong are: no gambling – no drinking – no smoking. On international tournaments, players are often grouped in teams to emphasize that mahjong from now on is considered a sport.

The new rules are highly pattern-based. The rulebook contains 81 combinations, based on patterns and scoring elements popular in both classic and modern regional Chinese variants. Some table practices of Japan have also been adopted. Points for flower tiles (each flower is worth 1 point) may not be added until the player has scored 8 points. The winner of a game receives the score from the player who discard the winning tile, plus 8 basic points from each player; in the case of zimo (self drawn win), he receives the value of this round plus 8 points from all players.

The new rules were used in an international tournament first in Tokyo, where in 2002 the first World Championship in Mahjong was organized by the Mahjong Museum, the Japan Mahjong Organizing Committee and the city council of Ningbo, China, the town where it is believed mahjong most likely originated. One hundred players participated, mainly from Japan and China, but also from Europe and the United States. Miss Mai Hatsune from Japan became the first world champion. The following year saw the first annual China Majiang Championship, held in Hainan. The next two annual tournaments were held in Hong Kong and Beijing. Most players were Chinese, but players from other nations attended as well.

In 2005, in the Netherlands, the first Open European Mahjong Championship was held, with 108 players. The first prize was won by Masato Chiba from Japan. The second European championship will be held in Copenhagen, Denmark, on June 21~24, 2007. The Second World Mahjong Championship will take place in Beijing, China, Autumn 2007. The 'International Rules' were slightly modified in 2006 by the China based World Mahjong Organization and are now called Mahjong Competition Rules.

Critics say that the new rules are unlikely to achieve great popularity outside of tournaments. They argue that regional versions are too well-entrenched, while the Mahjong Competition Rules use many unfamiliar patterns. The new mahjong's advocates claim that it meant to be a standard for international events, not to replace existing variations.


Equipment

Mahjong, can be played either with a set of Mahjong tiles, or a set of Mahjong playing cards (sometimes spelled 'kards' to distinguish them from the list of standard hands used in American mahjong); one brand of Mahjong cards calls these Mhing). Playing cards are often used when traveling as it reduces space and is lighter than their tile counterparts, but are of a lower quality in return. In this article, "tile" will be used to denote both playing cards and tiles.

Many Mahjong sets will also include a set of chips or bone tiles for scoring, as well as indicators denoting the dealer and the prevailing wind of the round. Some sets may also include racks to hold tiles or chips (although in many sets the tiles are generally sufficiently thick so that they can stand on their own), with one of them being different to denote the dealer's rack.

Computer implementations of Mahjong are also available: these allow you to play against computer opponents, or against human opponents on the Internet.

A set of Mahjong tiles will usually differ from place to place. It usually has at least 136 tiles, most commonly 144, although sets originating from America or Japan will have more. Mahjong tiles include:

  • Dots: named as each tile consists of a number of circles. Each circle is said to represent copper (tong) coins with a square hole in the middle.
  • Bams: named as each tile (except the 1 Bamboo) consists of a number of bamboo sticks. Each stick is said to represent a string (suo) that holds a hundred coins.
  • Craks: named as each tile represents ten thousand (wan) coins, or one hundred strings of one hundred coins.
  • Wind tiles: East, South, West, and North.
  • Dragon tiles: red, green, and white. The term dragon tile is a western convention introduced by Joseph Park Babcock in his 1920 book introducing Mahjong to America. Originally, these tiles are said to have something to do with the Chinese Imperial Examination. The red tile means you pass the examination and thus will be appointed a government official. The green tile means, consequently you will become financially well off. The white tile (a clean board) means since you are now doing well you should act like a good, incorrupt official.
  • Flower tiles: typically optional components to a set of mahjong tiles, often contain artwork on their tiles.

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