Mahjong is a game for four players that originated
in China.
It involves skill, strategy and calculation and luck. Depending on the variation
which is played, luck can be anything from a minor to a dominant factor in
success. In Asia, mahjong is as popular as gambling or computer game.
The object of the game is to build complete suits - or melds (usually of threes)
- from either 13 or 16 tiles. The first person to achieve this goal wins the
game. The winning tile completes the player's set of either 14 or 17 tiles.
History
Mahjong in China
One of the myths of the origin of Mahjong suggests that Confucius, the great
Chinese philosopher, had developed the game about 500 BCE. This assertion is
likely to be apocryphal. According to this myth, the appearance of the game in
various Chinese provinces coincides with Confucius' travels at the time he was
teaching his new doctrines. The three dragon (Cardinal) tiles also agree with
the three Cardinal virtues bequeathed by Confucius. Zhong (lit. middle) the Red,
Fa (lit. prosperity) the Green, Bai (lit. white) the White represent
Benevolence, Sincerity, and Filial piety respectively, again under this myth. In
fact, the "middle" is likely a reference to China's name in Chinese.
Also, this myth claims that Confucius was fond of birds, which would explain the
name "Mahjong" (sparrow). However, there is no evidence of Mahjong's existence
prior to the Taiping era which eliminates Confucius as a likely inventor.
Another theory implies the game was developed from existing Chinese card and
domino games sometime around 1850. Many historians believe it was based on a
Chinese card game called Madiao (also known as Ma Tiae, lit. Hanging Horse; or
Yezi (lit. Leaf) in the early Ming dynasty. This game was played with 40 paper
cards similar in appearance to the cards used in the game Ya Pei. These forty
cards, numbered 1 to 9 in four different suits along with four extra flower
cards, are quite alike to the numbering of Mahjong tiles today. There is still a
healthy debate about to whom the creation of the game should be attributed. One
theory is that Chinese army officers serving during the Tai Ping Rebellion
created the game to pass the time. Another theory is that a noble living in the
Shanghai area created the game between 1870 and 1875. Others believe that around
1850 in the city of Ningpo two brothers had created Mahjong from the earlier
game of Madiao.
This traditional Chinese game was banned in its homeland in 1949, when the
People's Republic of China was founded. The new Communist government forbade any
gambling activities, which were regarded as symbols of capitalist corruption.
After the Cultural Revolution, the game was revived, and once again Mahjong has
become one of the favorite pastimes of the Chinese. In Hong Kong, Macao and
elsewhere however, mahjong has always been popular, particularly amongst the
Cantonese.
Mahjong in the Western World
By 1895, Stewart Culin, an American anthropologist, wrote a paper in which
Mahjong was mentioned. This is the first known written account of Mahjong in any
language other than Chinese. By 1910, there were written accounts in many
languages including French and Japanese. An important English read was Joseph
Park Babcock's Rules of Mah-Jongg, which, simplified in 1920, was simply known
as the "red book". Although this was the earliest version of Mahjong that had
been introduced to America, many of Babcock's simplifications were abandoned
when the 1920s fad died out.
The game was a sensation in America when it was imported from China in the
1920s, as the same Mahjong game took on a number of trademarked names, such as
Pung Chow or the Game of Thousand Intelligences. Part of Mahjong nights in
America were to decorate rooms in Chinese style and dress like Chinese. Several
hit songs were also recorded during the mahjong fad, most notably "Since Ma is
Playing Mah Jong" by Eddie Cantor.
American mahjong, which was mainly played by women during the time, grew from
this craze. By the 1930s, many revisions of the rules developed that were
substantially different from Babcock's classical version (including some that
were considered fundamentals in other variants, such as the notion of a standard
hand). Standardization came with the formation of the National Mah Jongg League
in 1937, along with the first American mahjong rulebook, Maajh: The American
Version of the Ancient Chinese Game.
While mahjong was accepted by U.S. players of all racial backgrounds during the
Babcock era, many consider the modern American version a Jewish game, as many
American mahjong players are of Jewish descent. (Also, the NMJL was founded by
Jewish players and considered a Jewish organization.) In addition, players
usually use the American game as a family-friendly social activity, not as
gambling.
British author Alan D. Millington revived the Chinese Classical game of the
1920s with his book, The Complete Book of Mah-jongg (1977). This handbook
includes a formal rules set for the game. Many players in Western countries
consider Millington's work authoritative.
Current Development
Today, the popularity and demographic of players of Mahjong differs greatly from
country to country. There are also many governing bodies, which often host
exhibition games and tournaments.
In Japan, there is a traditional emphasis on gambling and the typical player is
male. Many devotees there believe the game is losing popularity and have taken
efforts to revive it. In addition, Japanese video arcades have introduced
Mahjong arcade machines that can be connected to others over the internet, as
well as video games that allow a victorious player to view pictures of women in
varying stages of undress.
Mahjong culture is still deeply ingrained in the Chinese community: Sam Hui
wrote Canto-pop songs, using mahjong as their themes. Hong Kong movies have
always included scenes of mahjong games. Gambling movies have been filmed time
and again in Hong Kong, and a recent sub-genre is the mahjong movie.
Variants
There are many variations of mahjong. In many places, players often observe one
version - and are either unaware of other variations or claim that different
versions are incorrect. Although many variations today differ only by scoring,
there are several main varieties:
- Chinese Classical Mahjong is the oldest variety of Mahjong, and was the
version introduced to America in the 1920s under various names. It has a
small, loyal following in the West, although few play it in Asia.
- Hong Kong Mahjong or Cantonese Mahjong is possibly the most common form of
Mahjong, differing in minor scoring details with the Chinese Classical
variety.
- Taiwanese Mahjong is the variety prevalent in Taiwan and involves hands of
16 tiles, as opposed to the 13-tile hands in other versions. It also features
bonuses for dealers and recurring dealerships, and allows for multiple players
to win from a single discard.
- Japanese Mahjong is a standardized form of Mahjong in Japan, found
prevalently in video games. In addition to scoring changes, the rules of
riichi and dora are unique highlights of Japanese Mahjong.
- Western Classical Mahjong is a descendant of the version of Mahjong
introduced by Babcock to America in the 1920s. Today, this term largely refers
to the Wright-Patterson rules, used in the U.S. military, and other similar
American-made variants that are closer to the Babcock rules.
- American Mahjong is a form of Mahjong standardized by the National Mah
Jongg League and the American Mah-Jongg Association -- and makes the greatest
divergence from traditional Mahjong. It uses Joker tiles, the Charleston, plus
melds of five or more tiles, and eschews the Chow and the notion of a standard
hand. Purists claim that this makes American Mahjong a separate game. In
addition, the NMJL and AMJA variations, which differ by minor scoring
differences, are commonly referred to as Mahjongg or Mah-jongg (with two Gs,
often hyphenated).
Other variants include Fujian Mahjong (with Dadi Joker), Vietnamese Mahjong
(with 16 different kinds of joker), and Filipino Mahjong (with the Window
Joker). In addition, Pussers Bones is a fast-moving variant developed by sailors
in the Royal Australian Navy; it uses a creative alternative vocabulary, such as
Eddie, Sammy, Wally, and Normie instead of East, South, West, and North.
Mahjong Competition Rules
In 1998 the China State Sports Commission, in the interest of changing mahjong
from an illegal gambling game to an approved 'healthy sport', published a new
set of rules, now generally referred to as Chinese Official rules or
International Tournament rules. The principles of the new, ‘healthy’ mahjong
are: no gambling – no drinking – no smoking. On international tournaments,
players are often grouped in teams to emphasize that mahjong from now on is
considered a sport.
The new rules are highly pattern-based. The rulebook contains 81 combinations,
based on patterns and scoring elements popular in both classic and modern
regional Chinese variants. Some table practices of Japan have also been adopted.
Points for flower tiles (each flower is worth 1 point) may not be added until
the player has scored 8 points. The winner of a game receives the score from the
player who discard the winning tile, plus 8 basic points from each player; in
the case of zimo (self drawn win), he receives the value of this round plus 8
points from all players.
The new rules were used in an international tournament first in Tokyo, where in
2002 the first World Championship in Mahjong was organized by the Mahjong
Museum, the Japan Mahjong Organizing Committee and the city council of Ningbo,
China, the town where it is believed mahjong most likely originated. One hundred
players participated, mainly from Japan and China, but also from Europe and the
United States. Miss Mai Hatsune from Japan became the first world champion. The
following year saw the first annual China Majiang Championship, held in Hainan.
The next two annual tournaments were held in Hong Kong and Beijing. Most players
were Chinese, but players from other nations attended as well.
In 2005, in the Netherlands, the first Open European Mahjong Championship was
held, with 108 players. The first prize was won by Masato Chiba from Japan. The
second European championship will be held in Copenhagen, Denmark, on June 21~24,
2007. The Second World Mahjong Championship will take place in Beijing, China,
Autumn 2007. The 'International Rules' were slightly modified in 2006 by the
China based World Mahjong Organization and are now called Mahjong Competition
Rules.
Critics say that the new rules are unlikely to achieve great popularity outside
of tournaments. They argue that regional versions are too well-entrenched, while
the Mahjong Competition Rules use many unfamiliar patterns. The new mahjong's
advocates claim that it meant to be a standard for international events, not to
replace existing variations.
Equipment
Mahjong, can be played either with a set of Mahjong tiles, or a set of Mahjong
playing cards (sometimes spelled 'kards' to distinguish them from the list of
standard hands used in American mahjong); one brand of Mahjong cards calls these
Mhing). Playing cards are often used when traveling as it reduces space and is
lighter than their tile counterparts, but are of a lower quality in return. In
this article, "tile" will be used to denote both playing cards and tiles.
Many Mahjong sets will also include a set of chips or bone tiles for scoring, as
well as indicators denoting the dealer and the prevailing wind of the round.
Some sets may also include racks to hold tiles or chips (although in many sets
the tiles are generally sufficiently thick so that they can stand on their own),
with one of them being different to denote the dealer's rack.
Computer implementations of Mahjong are also available: these allow you to play
against computer opponents, or against human opponents on the Internet.
A set of Mahjong tiles will usually differ from place to place. It usually has
at least 136 tiles, most commonly 144, although sets originating from America or
Japan will have more. Mahjong tiles include:
- Dots: named as each tile consists of a number of circles. Each circle is
said to represent copper (tong) coins with a square hole in the middle.
- Bams: named as each tile (except the 1 Bamboo) consists of a number of
bamboo sticks. Each stick is said to represent a string (suo) that holds a
hundred coins.
- Craks: named as each tile represents ten thousand (wan) coins, or one
hundred strings of one hundred coins.
- Wind tiles: East, South, West, and North.
- Dragon tiles: red, green, and white. The term dragon tile is a western
convention introduced by Joseph Park Babcock in his 1920 book introducing
Mahjong to America. Originally, these tiles are said to have something to do
with the Chinese Imperial Examination. The red tile means you pass the
examination and thus will be appointed a government official. The green tile
means, consequently you will become financially well off. The white tile (a
clean board) means since you are now doing well you should act like a good,
incorrupt official.
- Flower tiles: typically optional components to a set of mahjong tiles,
often contain artwork on their tiles.
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